The cover gives us our first look at the dilemma that occurs in the go-kart world of Sugar Rush. We see Ralph and Vanellope Von Schweetz face teaming up to trying to evade the Candy King and his two donut guards (who, by the way, are hilarious in the film). The book also will contain 160-pages of beautiful concept art for the film, detailling landscapes, characters and rejected ideas.
If you want to avoid any type of spoiler, you might want to avoid this book until the movie comes out. We had a chance to see a test screening of the film back in May: if you’re want to know more, check it out! The book is written by Jennifer Lee and Maggie Malone.
The book features a forward by director Rich Moore and a preface by John Lasseter. The book is available on October 17, 2012, two weeks before Wreck-It Ralph hits theatres.
A synopsis was also given:
In Wreck-It Ralph, Disney’s expert team of concept, visual development and story artists explore the hidden world of video games from classic 8-bit arcade games to the most modern and inventive offerings of the digital age. At the center of this hilarious and wildly original video-game-hopping adventure is Wreck-It Ralph, an arcade game bad guy who breaks all the rules when he sets off on a mission to prove he can be good. The Art of Wreck-It Ralph captures the fresh artistic vision of the film and the aesthetic journey of the filmmakers through interviews with the film’s many artists, including a foreword by director Rich Moore and a preface by John Lasseter. Illustrated with character sketches, storyboards, visual development paintings, colorscripts, and more, this behind-the-scenes look at Disney’s latest 3-D animated epic is a treat for video game and animation lovers alike.